Bullets of the Sun: [useless bullets]

Far Cry 2 gets a lot of criticism, and rightly so.

A lot of the criticism I read about it however, fail to get across why certain elements of the game are disliked. The respawning guard posts are brought up every time, and while I can understand why the developers made that decision (it would be a very empty world without it for one) I also see the frustration on the players’ side.

At the heart of the problem is that it simply seems to negate any impact you have on the world. The only way you are given to interact and change the world of Far Cry 2 is violence. Guns, explosions, blood, and fire. Nothing new to videogames of course, yet it’s unsatisfying in this context. The only choice you have is who and how to kill the residents of the world, and yet it doesn’t matter since there will always be more guards when you return.

Nothing you do will change this place. This frustration is compounded by the fact that nearly every mission you get is the equivalent of a sidequest in another game: menial tasks that NPCs can’t be bothered to do themselves (Michelle already seems to be very guilty of this).

Far Cry 2’s Africa is a shit place, and you can’t do anything about that.


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